Hello, and welcome to Prelude! This is an intermediate to advanced fantasy role play site. We're a fun, friendly community that is just recently opened. We have a wide range of characters that you can play; all sorts of different kinds of mythical beings, unique to Prelude. We hope you like the site enough to join and stay active.
Centuries have past since the beginning of our world; centuries but perhaps more. It seems so long ago now, when I was summoned to the audience of the Gods. So long ago, but the memory is forever planted deep within my mind, forever until death and even then beyond. As if it had happened yesterday, I remember…
“Nikoleas Urau.”
It was a deep rumble through the chambers as the young scholar ignored his instinctive reaction to cringe in fear. Standing with his shoulders square, chin up, and eyes focused; he was surrounded by some of the most powerful beings in this world alone. And yet, his mentor’s teachings in the strength of will and the mind had given him a valuable advantage; he would not fear them. However, he would respect them. They were the very foundations of the entire universe. They were Gods.
“It has been said that you are an extremely capable scholar,” a feminine voice continued on; Nikoleas tried to ignore the fact that his ego was swelling with pride. Did he just receive a compliment from a God, or like always, was he digging too far underneath the underlying meaning of words spoken? His mentor always chided him for doing that. However, it was also a good quality for him; as a scholar, one needed to pick apart everything. They had to look underneath the underneath and find those hidden meanings.
“Let’s get to the point, shall we?” a younger, impatient masculine voice picked up where the female had left off – like something that was perfectly rehearsed, but not, they were fluid in their words; radiating something that was beyond the word indescribable. “You’re skills are needed.”
…and so, with these four words; I became the scholar of our world. It would be my duty from there on out to record the very makings of a dream thinly spread. How many times had they all tried it, after all? It was no secret. This was nothing history had not already tried to accomplish.
Their goal; to create the ultimate civilization; to form Utopia.
Four Gods.
Three lies.
Two mistakes.
One World.
A world had begun; a Kingdom was created, by the powers of three Gods – Juudas, the Wise; Korvhan, the Beast; Niare, the Warrior; and Sien, the Illusive.
For a while, it might have been a Utopia. Something that was extraordinary. It was amazing, and righteous, and it went against all human nature. It was a fairy tale; a myth; something out of a child’s story book. However in the end, the truth would have to be faced; Utopia wasn’t supposed to be made into a reality. It was a faraway dream that would never survive; couldn’t survive. In every single being’s nature, there was always something that would conflict with the goal. It was a fragile hope that would be blown away before their goal would be fulfilled.
One Kingdom would never be big enough for the likes of four Gods; eventually, self-righteousness overwhelmed even the most strong willed out of them, and the world was divided into four Realms.
Niare, the Warrior, the strongest of fighters amongst all Gods alike; she made her Realm, Ebon-Rih, in the Southern regions of the World. Korvhan, being the wild natured young God he was, untamable; he created his Realm, Taravehan, in the Eastern regions where the lands were thick with forests. Sien created his Realm, Azrazel, in the Western regions; a place cloaked in shadows. Whilst lastly, the Wise God Juudas remained in Edil-Amandrah.
Perhaps it wasn’t Utopia; maybe it wasn’t a place of purity; possibly, it was simply like the rest of the universe. However, for a time, it was a peaceful world; one that did not suffer the conflict of death or darkness or evil. But one cannot expect a fairytale such as it to last forever. After decades of serene existence; disaster struck when it most unexpected.
Sien has always been a God of high goals; his intentions were purely for himself and his own gain. He was proclaimed to be the foundations of ‘Sin’ itself, Sien always wanted more – power, over all, was his main drive. He wanted it all; to be the strongest of them all. And so, after Sien coaxed his sister Niare onto his side, all four Realms would go to war.
It was a magnificent battle, from the records attained. The God Sien was cunning; a brilliant strategist, with the power to strengthen the possibility of attaining his goals. With his sister, the Goddess Niare; Azrazel and Ebon-Rih formed an army that was of one of the greatest calibers the entire universe had ever bared witness to. I do not believe that there shall be a battle ever quite like it again.
The battle would see the fall of Niare; the greatest fighter she may have been, but even she could not match up to the Beast, Korvhan. The death of the Goddess of Ebon-Rih would instantly have her son, Lucivar, stated as the new God of the Realm. As a young man, not even yet twenty, he was advised by the council of Ebon-Rih to forfeit and ally themselves with Taravehan and Edil-Amandrah. Sien’s goals had never appealed to the council, and in all truth, they had never really sat well with Niare, either.
The loss of Ebon-Rih’s support was a hard blow to Sien’s campaign, and Azrazel – though a strong Realm – was destroyed and left in ruins. Not long after, during one of the most spectacular battles between Gods; Juudas defeated Sien, and banished him to the Forgotten World. As one of the strongest out of the nine Gods, though, Juudas hadn’t come out of the battle unscathed. He might be alive at present, but he is not as strong as he once was.
After the Great Battle, the Realms slowly rebuilt themselves; ever growing and developing. Ebon-Rih ensured its alliance with Taravehan and Edil-Amandrah and redeemed itself after decades. Seven hundred years have passed since the day Sien fell.
It has been an awful long time for him to plot his return.
I fear the worst has yet to come; and as the Gods begin to assemble, it is realized that banishment would not protect their Realms from the threat that is Sien.
At large once again, Sien threatens the existence of all beings in the World that do not meet to the demands of his goals. Controlling an army of Demons and other foul creatures, he awaits for the opportune moment to strike and take his reward. Within a World of magic and myth; who shall succeed? Will Sien finally have his life’s goal? Or can the Gods defeat him? Who shall die, this time? What will be the aftermath?
The prelude to the final act commences.
Wednesday, July 09, 2008
At 10:11PM tonight (Australian, Queensland) `PRELUDE was officially 'opened'.
Wednesday, July 09, 2008
Everything is basically done! I've just remembered I have to do the staff images, though. And also finish the descriptions for Gods and Noai - but otherwise, yeah, soon Zel shall be able to work her powers of awesome advertising and we'll be raking in the members!
- Alexandra
Monday, July 07, 2008
Alright. So, that's the plot done; side box updated; main in character boards created - except for Azrazel! Must remember to get Azrazel done! I'll be getting onto the main character lists hopefully very soon, and then we can officially open!
- Alexandra
The site design (skin, images (though not stock) etc.) was created by Alexandra Lees; refrain from copying or stealing it, she worked rather hard on it.
The templates, board descriptions, race descriptions, rules, and everything else like that belong to the creators of Prelude. Kindly, do not leech off of their hard work. The plot of the site is copyright to Alexandra Lees; do not steal or copy any of it.
All original characters created on the forum belong to their respective owners. All images used in photomanipulations and the like belong to their respective owners, as well.
Voting Here is where you vote for this such as MOTM and COTM, please try and make an effort to post here. As all votes are needed.
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Suggestions&&Questions Have a kind suggestion for the site that you would like to share? Need help with something? Do you have a question to do with the plot? Then please do post them here and one of our staff members shall assist.
Character Auditions If you would like to try out for a main character, then please read the important notices and most importantly the information we have provided on the character you wish to audition for.
Bonds This is a board where you can post a thread for you character, signifying their relationships with other characters.
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Timelines This is a board where you can post a thread, signifying the threads your character has been in; is in; and is apart of. It's a useful option, as people whom wish to role play with others can simply look onto character timelines and see if there is an open thread that they are interested in joining.
The Dancing Elf. (3 sub-boards) The lounge; this is where you can talk about anything! It's a place for all sorts of topics. You can introduce yourself here, find role play buddies on the forum, and join in group discussions.
Amanteratѐ The Kingdom of Edil-Amandrah is a magnificent sight; it’s something beyond beauty. Like something out of a dream, the Kingdom is seemingly a picture of white perfection. Past the white stone gates is a place that can only be described as ‘surreal’. Some have often noted the Kingdom is much like a replica of ‘Heaven’. Amanteratѐ is one of oldest and most sacred of the Kingdoms in all three realms. The very foundations of its creation were formed by the ancestors of the Gods themselves.
Within its walls, hidden by ancient powers, are the very scrolls of time. The scrolls that are believed to hold every single last piece of information there is to know about the three realms. Appointed as guardian of the Archives, Nikoleas Urau stands in the powerful position as the most knowledgeable scholar throughout all of the realms. The only beings permitted to entering the Archives are the Gods themselves.
Amanteratѐ is the meeting place of the Gods when they should so take decide to; it is deemed thus because of the order and safety is upholds. The God of Edil-Amandrah, Juudas, chooses to reside in the Kingdom.
Eihaer It’s a place that isn’t quite normal, but it isn’t like something out of a story book, either. Eihaer is a city that is most certainly not as grand as the Kingdom of Edil-Amandrah; however, it is a place that one must certainly visit at least once in their lifetime. Located on the coastal line of a vast sea of ocean; Eihaer is an industrious city where most all inhabitants of Edil-Amandrah choose to live. It is a city famous for its food – especially seafood – and its trades. The structural design of the city is mainly kept to one level, and is predominately made out of a sand-like, white stone. The over all appearance of the city is always tidy and neat; the atmosphere bustling with life; and a smell of sea salt lingers all throughout it.
Ithnaru Ithnaru has been seen as the Kingdom of All. It holds no specific race to it, nor does it have a particular point of view on things. It is neither light nor dark, nor is it neutral; but something on a fine line crossed between all three. Ithnaru is a Kingdom situated in the furthest regions of the North West forests in Taravehan. Hidden within the forest, the only people able to gain access to it without escort are that of the beings who are native to the forests of Taravehan. Even then, some have difficulty.
The Kingdom, out of all three in the Realms, is the most peaceful. It is neither scholarly, or war thirsty. It does not train killers, and nor does it train future philosophers. Ithnaru is that of a peaceful place to reside in; it is a vast Kingdom, which stretches over the forest for miles. No stone was used to make it. Ithnaru is a Kingdom entirely made out of nature – however, it does have magic behind it to ensure the structure safety of it. It is truly a wondrous site to see it.
Taravehan’s God, Korvahn – unlike the other Gods – decides not to reside within his Kingdom. Instead, the main figure of Ithnaru in his absence is his sister, Talua.
Pellanoir Over a vast lake that stretches for miles, Pellanoir is known as the city floating on water. And indeed, it could be looked at as such; however it is actually a series of cleverly designed architectural structure (with, of course, just a little bit of magic thrown into its creation.) Pellanoir is a sight within itself; perhaps not as wondrous as Ithnaru, but something more mythical – something like out of a dream. It isn’t too hard to find the city, as it’s not too far into a fairly spacious forest area. Following an obvious path, one could easily enter it. Pellanoir is protected by a handful of well trained soldiers, but it is fairly relaxed. Not mainly high officials live in the city, as they are mostly all in Ithnaru, however, there are just a few to keep order within Pellanoir.
Zverani Zverani is simply known as the Kingdom of War. It is a place where strength, power and your ability to kill are what people judge you on. It is not really a place where one resides in to live out their life simply. Zverani is more or less the training grounds for Ebon-Rih’s finest warriors; a place rather like a school for killers. The Realm’s army resides in the Kingdom, mainly; at times it might have a court of ‘higher ups’. However, it is mostly a rough place in which only toughest can survive in. If you cannot protect yourself, then you had better stay away from getting into trouble with the locals.
The Kingdom is based in the middle of Ebon-Rih; on a vast wasteland of orange seas of sand. Made from the typical materials, it isn’t anything breath taking like the Kingdom of Edil-Amandrah, nor is it a wondrous sight like the Kingdom of Taravehan. At best, Zverani can at least past the test of looking at least presentable for a Kingdom.
The God of Ebon-Rih, Lucivar, originally had the Kingdom made for himself as a home away from the original Kingdom of Ebon-Rih; it was a place where he would set up a base for his army, as well. However, when Lucviar’s parents had a fight, Maakri was destroyed; and so Zverani became the new Kingdom of Ebon-Rih, much to his annoyance.
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Askaavi Askaavi is the largest populated place in all of Ebon-Rih; it is a desert oasis, located deep within the heart of Ebon-Rih. The city is almost average, however being an oasis; it can’t really be described as normal. Askaavi is a devastatingly hot place; its inhabitants are known to wear long robes and clothing that shields their skin from the sun, which would most certainly burn anyone within a few minutes of exposure. At night, the temperature normally drops dramatically; and it becomes as cold as if it where snowing. The natives of Ebon-Rih are best suited to live in Askaavi, as by nature they are a tough race. The city hasn’t got the nicest atmosphere when foreigners are around, and certain areas of the city are also hostile towards each other. It is a fairly rough place; one should be careful.
Nazura After the Great War, the Kingdom of Azrazel was reduced to pitiful ruins in the heart of shadows, mist and mysteriousness. It is a deserted place, save for strange beasts and dark creatures. Nazura is stuck in twilight that is forever; the perfect balance between light and darkness. It is a place that parents use to frighten their children into obeying them; it is a place which nightmares are plagued by; it is a place which no one wishes to enter. Save, of course, for Nazura’s native inhabitants.
The Demon race, though they are most commonly seen in Azrazel, never did completely rebuild their Realm’s Kingdom. For what use was it, if they did not have their God, Sien? However they do not choose to associate themselves with other Realms.
As of recent, there has been talk of activity happening in Azrazel; it is warned for people not to tread here, for if so, they do it at their own risk.